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I apologize as this is not strictly related to Timeline, but there is no other great place to give this feedback afaik. The PlayableGraph...
I'd like this too. Perhaps something needs to be included to give a custom function access to the opaque texture (in URP) besides making it a...
Are there plans to support AnimationCurve fields for custom input processors? In 2020.1.3f1, adding an AnimationCurve field throws the following...
Duplicate hotkey does not work in a brand new URP template project in 2020.1.3f1. Upgraded from 2f1 hoping it would be fixed. Also, tangentially...
same here. boolean operations reliably crash unity now.
Thanks for the quick reply. That debug tool is tremendously helpful! It helped me discover my issue, which turned out to simply be that I wasn't...
I thought LineGap was what I was looking for, but it seems not. When text automatically wraps, extra spacing between lines seems to be added....
TextMeshProUGUI.lineSpacing is a public field to define extra line spacing for the text. What is the recommended way to access the value of the...
I can't seem to find an equivalent for having a KeyCode selectable in the inspector and then using the key code variable to check for input. It...
Thanks @Laocoon7. I actually ended up here trying to find more information about what exactly the EvaluateMagnitude function is supposed to be...
Yes, you're right. It's a MonoBehaviour, so it exists on a GameObject. Here is my implementation: public class GameManager : MonoBehaviour {...
My game manager singleton is instantiated in it's Awake method, but when I try to access it from OnEnable in another script it returns null. It...
I'm getting a warning log CS0649 for not initializing a ArchetypeChunkComponentType in a struct implementation inheriting from IJobChunk. This is...
The occlusion method does not work. It just hangs forever and forces me to kill and restart Unity. I've only found parameters that output anything...
I'm trying to compile a compute shader with two #include statements. Only the first statement works. I tried switching them around and the top...
Been poking around for days and haven't figured out how to sync rotation/translation of transform to gameobject transform. I haven't found an...
I've found that you can set a gradient as a property in a shader and sample it for a color using the sample gradient node, but I cannot find info...
Using 2019.3 when I make a property drawer for a standard C# class with a List, I am unable to create a reorderable list with selectable or...
@GilCat Thank you! I wasn't setting submesh data :D. I should read more carefully. Works now! @keenanwoodall I don't know for sure, but I would...
You want to be using setvertexbufferparams/setvertexbufferdata and the equivalent for triangles. You will need to create a new struct to wrap all...