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Hey! 1. Yes, DR servers are all self hosted so you can use your favourite hosting provider :) 2. Per server, 65K, however the throughput of...
I'd suggest trying to run the server on a VM in the cloud. Consumer routers can be hit and miss for hosting and it does seem very suspicious that...
Well, I've not heard that one before! I suspect it's just a router with very odd configuration!
If you're able to connect then UDP packets have made it through, DR senda a packet to the server and back again to verifiy on connection. Is it...
I don't know the definite answer, it might be worth asking the original author. My guess would be not as I doubt ENET is compiled for Android/iOS...
You can find a basic tutorial here on the website! DR works on WebGL via a community network listener you can get from here :)
It does, just through the third party listener rather than being built in!
DR2 uses TCP for reliable traffic by default but you can use a thrid party network listener to make DarkRift's reliable channel use Reliable UDP...
You can definitely build an MMORPG with DarkRift, but remember it's a big project with whatever networking system you use! A turn based game is...
It looks like a .NET Framework app so you have two options: 1. Run it using the Mono Project which is an open source .NET implementation 2. Port...
What exactly is your question? I've not seen that repo before but if you've built the server presumably you just need to run it and then run a...
Have a look at the log file in the server (or in Unity you could set the UnityConsoleWriter to output trace logs as that can be easier) for any...
DarkRift doesn't support Python clients so I presume you're writing your own here with the source as reference? And I'm guessing you're using one...
Yes, use DarkRift's 'unreliable' send mode :)
Hi! Yes, DarkRift is a standalone application that you host (usually on a VPS but over LAN is also fine) rather than a service such as those...
DarkRift 2.9.0 is now available on the Asset Store!
Building the server and clinet from the same project is fine, but you should be aware you can end up with server only stuff in your client builds...
DarkRift 2.9.0 is now available on the website! This mainly contains bug fixes and quality of life improvements for server clustering but also...
OK, in that case you want to be using the internal IP address (i.e. the one found from on ipconfig) rather than the public IP (e.g. the one...
Sure can! Where are you hosting your server and what type of IP address are you trying to connect with (Public? LAN? Localhost?) If the server...