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Maybe it's me doing something really wrong here. But please have a look at screenshots. Directional light behaves as expected, while spot refuses...
Thank you! One more question regarding performance. I've read that there is (or was?) a huge cost associated with enabling a rig. Something...
Thank you for an answer! Really appreciate it. Is there any info/document/faq/list of hints on a topic of Animation Rigging performance practices...
Hi! I'm making a jiggling chain constraint and I need it to be as performant as possible. Is it beneficial performance-wise to make a separate...
Works like a charm, thank you!
Ok.... looks like I was almost right) public override DampedTransformJob Create(Animator animator, ref T data, Component component) {...
Hi! I need to initialize some data on a constraint once and then use it within jobs Is this a proper / intended way to do it: public class...
Thanks, but that is what I'm doing now. What I need is a global time like milliseconds from the start of a program or something like that....
Hi! I have a silly question that bugs me a lot. I'm implementing a series of cartoony constraints and it is working wonderfully so far! But I...
Hi! Thanks! It should or it would?) I'm using tethered devices now, singlepass instanced mode. Is there a plan to make a Dynamic Fog for the URP?...
Hi! Does Volumetric Fog 2 support VR?
Hello! I recently purchased jiggling asset and there is a question: The asset contains a buttload of scripts and stuff which I assume are not...
Hi! We experience significant (to the point of being unable to use LWRP) framerate drop when building for Oculus Quest (Android) comparing Legacy...
Hi! I have a little trouble with shaderone's shadows: [ATTACH] No matter what I do, even cranking every quality setting on max still gets me...
Hello! I'm experimenting with KCC, and there is trouble I need help with. My character is on a boat, boat moves, the character moves with it, all...
Hi! What happend to avatar? There is none on your site, only neuron wich is another story completely.
Hi! There was a question already from somebody, but it was left unanswered, so I'm to ask again - does MTree supports GPU Instancer...
Hello! I'm currently prototyping a space game with LOTS of units and TONS of bullets) I'm using ECS to calculate AI and movement and collisions...
Hi! Nope, windzone is in the scene.
Hello! I have a problem with Tree Creator trees not being affected by the wind using GPUI. I'm on 2019.1, using GPUI with trees from...