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This is sad.
Ok, thanks, that solved all the problems. The name Sampler2D is a bit confusing after Shader Graph (where it called just Texture2D). Overall, ASE...
Thanks for answer! I have two more questions: - if I create Texture Object node, set it to Property and enable Autoregister, TEXTURE2D and SAMPLER...
Hi. Saving amplify shader on Unity 2020.2 and HDRP 10.3 takes ages in my project because of shader compilation. Is there any why to enable async...
Two years later.
I can open a case if someone from Unity will confirm, that it is not known issue.
Also metallic remapping for layered materials was not properly updated.
It looks like because meta-file is missing "withUV" array and looks like this: fileFormatVersion: 2 guid: 2cfadf83c893b65469a1b5ed4174daf6...
Inspector look like this: [ATTACH] And there is infinite loop of errors in the console: NullReferenceException: Object reference not set to an...
Looks like camera.layerCullSpherical doesn't work too.
Also culling not working great with camera.layerCullDistances (I think because of chunk render bounds)
Is there any way to completely disable light probes for entity? Even if I set Light Probes to Off in a MR, HR still adds AmbientProbeTag to entity...
Samples are great, thanks!
Ok, I think I solved it. Firstly, I render objects from other camera into custom color/depth using above pass. Then copy data from custom color...
Ok found a workaround: After using EditorApplication.OpenScene set EditorSceneManager.playModeStartScene to the same scene. This is ugly, but at...
Thanks for advice. Unfortunately, it will not solve original problem with planets, because there are huge distances between them. And there will...
So, I've found this thread: https://forum.unity.com/threads/custompass-renderdepthfromcamera.1025812/ And modified code like this: using...
Hey @antoinel_unity I recently updated to Unity 2020.2 and hdrp 10. I saw new utility functions like CustomPassUtils.RenderFromCamera and saw...
Can't wait for the temporary fix.
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