A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I got just this error: [PathTracer] Failed to add geometry for mesh '1_MD_LOW_0'; mesh contains non-finite values.
Hello @ADufay, thanks for answer!
If I will be able to reproduce this error, I'll post more details here
Have the same
Thanks for the answer! Finger crossed!!! Сan't wait for alpha / beta!
I would be more than happy to have at least all the things which this guy...
Unity Community has a car (ScreenResolution technology) but still no engine (the timing system). So, we can’t drive the car, and instead are...
Thanks @PhobicGunner for the amazing article (https://forum.unity.com/threads/first-person-rendering-in-unity-5-writeup.401513/)!
Cool, thanks! You helped :)
I have to add force once +5 OR -5.
I have exactly the same problem. Did you find an answer???
Thanks! Yes, I'm able to, but I wanted to decrease amount of work for CPU tho...
I have to use ForceOverLifetime and applying force should be only -5 OR +5.
So, values between -5 and +5 should not be used.
Can this be...
The same Unity 2020.1.17f1
Thank you! It was helpful!
At least I can see particles all the time XD
I am not an AABB expert, is it possible to override particle AABB and activate/deactivate gameObject...
I have to make a particle system position & vertex animation (shader).
Basically everything is fine with an animation of particles, BUT...
Well, it's amazing. Still have this annoying BUG. I guess I know this bug almost for the last 5 years.
Do somebody knows how commandBuffer.DrawRenderer works inside??? Do some source code of DrawRenderer exist???
So, I figured out the next thing:
- if I use CommandBuffer.DrawRenderer and a shader (which use uv1 as normal shaders use uv) without...
Still rly need a help