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I got just this error: [PathTracer] Failed to add geometry for mesh '1_MD_LOW_0'; mesh contains non-finite values. Unity 2020.2.3f1. Still no...
Hello @ADufay, thanks for answer! If I will be able to reproduce this error, I'll post more details here
Have the same
Thanks for the answer! Finger crossed!!! Сan't wait for alpha / beta! I would be more than happy to have at least all the things which this guy...
Unity Community has a car (ScreenResolution technology) but still no engine (the timing system). So, we can’t drive the car, and instead are...
Hi here! Thanks @PhobicGunner for the amazing article (https://forum.unity.com/threads/first-person-rendering-in-unity-5-writeup.401513/)! I was...
Cool, thanks! You helped :)
I have to add force once +5 OR -5.
Hi here! I have exactly the same problem. Did you find an answer???
Thanks! Yes, I'm able to, but I wanted to decrease amount of work for CPU tho...
Hi here! I have to use ForceOverLifetime and applying force should be only -5 OR +5. So, values between -5 and +5 should not be used. Can this be...
The same Unity 2020.1.17f1
Thank you! It was helpful!
At least I can see particles all the time XD I am not an AABB expert, is it possible to override particle AABB and activate/deactivate gameObject...
Hi here! I have to make a particle system position & vertex animation (shader). Basically everything is fine with an animation of particles, BUT...
Well, it's amazing. Still have this annoying BUG. I guess I know this bug almost for the last 5 years.
Thank you!
Do somebody knows how commandBuffer.DrawRenderer works inside??? Do some source code of DrawRenderer exist???
So, I figured out the next thing: - if I use CommandBuffer.DrawRenderer and a shader (which use uv1 as normal shaders use uv) without...
Bump! Still rly need a help