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My bad! Yes, legal.txt indeed.
Nope, we've not looked at this internally yet. They moved to the package docs here:...
We ship a 'license.txt' file inside the Unity Editor install, in Data/Resources, which contains the third party notices. You should be able to...
Your test should not make assumptions about which scenes are loaded at the start of the test - even if there's only one scene in your project...
I discussed it with the team, but the conclusion is that if you can replace the crash handler then you can replace any of the other files in the...
Thanks, I'll pass the feedback on to the team. It's a bit of a challenge because I think we do have some customers who are intentionally replacing...
Sorry to hear that it wasn't a smooth experience for you, @Kev042. I've shown this thread to the folks who are responsible for our onboarding...
Yeah, unfortunately, as simple as that sounds, there's potentially a lot of complexity involved. For example, it would probably mean JIT-compiling...
Crashes are different from exceptions in that we do not have the ability to restore the application to a safe state when they happen. When an...
Contact support. If you're not getting a response, post the ticket number here and I'll go poke them about it.
You're right - I thought perhaps it was an iterator block issue, but writing the same thing out explicitly results in the same IL. True; if the...
I've opened a PR that will replace the 'NUnit.Framework.TestDelegate' with something more useful like '3 GC allocations', as well as improving the...
We can't guarantee that the delegate will not have side effects, so it's not safe for us to just execute it for you automatically. I think we...
I recommend reaching out to Support to discuss this and get official confirmation. I think the answer is that you wouldn't need a Pro license...
One thing to check - if you execute the delegate once first, and then do the assertion for it, do you still see it fail? I think I've seen issues...
Ahhh, right. What's happening there is that NUnit has a standard way of displaying constraint failures - it shows you the constraint (in this...
Can you show the code of the test?
I'm not deeply familiar with Vuforia's package, but it looks like if you don't want to install Git then you can follow the instructions in the...
It's available as a package instead, these days.
Is it possible that you saved an older version of your scene to a different file at some point, and your build settings are pointed at that...