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Thanks very much for this. I'd put a +1 on the vote if I could, but for some reason, can't recall my password for the site, nor my user name and...
Hi @joeltebbett Used ES2 for ages now and still love it. Quick question, can it or will it support cloud saving? And if not, can you recommend a...
Hi, also how can i use this on a 2d game? The orient to path is off.
Hi, just wondering what "optional target" is. Is this used say where I want my object to have an alternate path? If so, how can I control which...
Var isn't C#
Hi, I would've thought this was easy (like it is with iTween) but doesn't appear to be..... How do I stop a looping tween??? I need to be able to...
OK, thanks Manny. Looks like I'm gonna have to keep with the isKinematic on method then? Or is that still computationally expensive?
Hi I'm using 2D physics to control some boxes that fall from above to the ground and on top of each other. I didn't want them to rotate on land,...
Note that the above should also save the active/inactive state of the game object when the scene is played
Hi On my game control script, I have a group of game objects in the scene that I'd like to be able to switch on and off via my inspector script...
Well, yes it seems to be doing that... but i thought that was the idea of Poolmanager? That i can load my pools in at game startup, and don't...
Can anyone help me at all (re above)? I still can't find a solution @Rafes
Hi @Rafes In my game I have two scenes - the first scene (Home) and a scene for my level that you enter via Home. I have my PoolManager in the...
I have a basic use question. Am I right in thinking that if I have a Google spreadsheet containing values for different levels e.g. Level1-1,...
Thanks MelvMay!
Hi I have multiple spawns of the same object, each with the tag "Cell" I want to detect when another cell is close to a cell. So on each cell i...
I don't see the difference in result between the two code samples you've posted. The second one isn't a grid-style movement, either.
OK so the object will only move if it has a collider on it and hits something. Aside from that, nothing else works to get it started
Thanks. I've put WakeUp() in the script, i've added force, and i've also put it to never sleep mode just in case. Still no movement. This is so so...
Hi, I've read the forums, and followed the Unity video tutorials, but can't get my 2d objects to work. I have a box hanging from a tree branch....