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Another variant for URP: change materials (ambient occlusion map coefficient): occlusion map texture is white, coefficient = 1 , material is...
HDRP: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@8.1/manual/Override-Indirect-Lighting-Controller.html
I need this !
i do this, when i need only smoothness: red to black (0), green to white(1), blue to white(1), smoothness to my texture. You need make green to 1,...
Optimization Optimization up ~30 fps in heavy scene. Source code: https://github.com/AntonioModer/PhysSound-Open-Source PhysSound without...
I maked good optimization, later i will post source code ...
@crazymonkay, how about performance? Need to see Impact in stress-test, with 20 and more rigidbodies collision same time, example: stack of cubes....
helped me: reset the editor layout to any default layout.
See: * https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent-navMeshOwner.html *...
I found not stable solution. I change "System Tag" in Lightmap Parameters in cubes. Need to try change for each cube Lightmap Parameter "System...
Enlighten realtime GI have limited buffer size, how much? I build simple scene from 100 cubes, and have issue: not all cubes is illuminated, only...
Answers about Decals: https://forum.unity.com/threads/feedback-wanted-scriptable-render-pipelines.470095/page-13#post-3504724
I post this in decal separate Decal-thread: https://forum.unity.com/threads/deferred-decals-built-in-with-new-srp.514296/#post-3515061
Decals render by ID materials/objects, last created material/object render last: [IMG] But, after reloading editor, decals render mess: [ATTACH]
Decals render by ID materials/objects, last created material/object draw last: [ATTACH]
Fully Translucent Lit particles demo. My 2018.1.0f2 HDRP demo: Realtime dynamic GI indirect lighting on snow-particles. Used: Translucent material...
@Aurore, as I understand it, the license of this asset is "not free"?
i try simple visibility in objects in Unity 2017.2.0p4 and Blender 2.79 - dont work
Thanks @zenGarden :) I found a library that could possibly do such things. Only it needs to be completed for specific things. This library:...
I plan to develop a similar library for my game.