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Another variant for URP: change materials (ambient occlusion map coefficient):
occlusion map texture is white, coefficient = 1 , material is...
I need this !
i do this, when i need only smoothness:
red to black (0), green to white(1), blue to white(1), smoothness to my texture.
You need make green to 1,...
Optimization up ~30 fps in heavy scene.
Source code: https://github.com/AntonioModer/PhysSound-Open-Source
I maked good optimization, later i will post source code ...
@crazymonkay, how about performance?
Need to see Impact in stress-test, with 20 and more rigidbodies collision same time, example: stack of cubes....
helped me: reset the editor layout to any default layout.
I found not stable solution.
I change "System Tag" in Lightmap Parameters in cubes.
Need to try change for each cube Lightmap Parameter "System...
Enlighten realtime GI have limited buffer size, how much?
I build simple scene from 100 cubes, and have issue: not all cubes is illuminated, only...
Answers about Decals:
I post this in decal separate Decal-thread: https://forum.unity.com/threads/deferred-decals-built-in-with-new-srp.514296/#post-3515061
Decals render by ID materials/objects, last created material/object render last:
But, after reloading editor, decals render mess:
Decals render by ID materials/objects, last created material/object draw last:
Fully Translucent Lit particles demo.
My 2018.1.0f2 HDRP demo: Realtime dynamic GI indirect lighting on snow-particles.
Used: Translucent material...
@Aurore, as I understand it, the license of this asset is "not free"?
i try simple visibility in objects in Unity 2017.2.0p4 and Blender 2.79 - dont work
Thanks @zenGarden :)
I found a library that could possibly do such things. Only it needs to be completed for specific things.
I plan to develop a similar library for my game.