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Looks great! It'd be nice to have some preset scaling options similar to Xcode's simulator (pixel-accurate, point-accurate, physical size). I know...
Is there a way to grab the screen at any time though? _CameraOpaqueTexture still won't contain transparent objects right? Either way I can't see...
I touched on this in the old LWRP thread but I'm still wondering if LWRP will ever be truly scalable at runtime. It supports hot-swapping config...
Change the msvo.GenerateAOMap call to: msvo.GenerateAOMap(cmd, cam, AmbientOnlyAO, null, false, false);
I see on GitHub that a bunch of "Keep-Variants" fields have been added but either aren't exposed or aren't present in the version compatible with...
Regarding scripting, I'm curious as to why so many settings in LightweightPipelineAsset are read-only at runtime. It's nice that we can set up a...