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It wouldn't be though having one active at a time.
The null shader could work. Or is it possible to have two grass scripts on the terrain? One with the winter grass and one with the rest of them....
Is it possible to turn off certain grass prototypes during runtime? I'm making a season change in-game and during winter I only want to have one...
Hi, I have a terrain with lots of grass types already set up using build-in terrain grass, is there a way I can easily convert these to use Nature...
Hi, Is there a way for the collision node to measure the depth from above the terrain instead of below the terrain? So I don't have to use...
I had all scenes in build settings when testing, but when I noticed the poor performance I removed them and started resetting everything to the...
I have a terrain but it's not streaming. I only stream meshes with World Streamer: [IMG] [IMG]
It's not even terrain. I only have rocks, bushes and cliff prefabs in each cell. And it's divided by small, medium and big cells. Each cell maybe...
[IMG] The first test and got this insane lag when entering new cells. How do I get rid of this lag? It's the same in a build. I had so much...
I bought the asset and I have one question: Why do I need to unparent all objects? Can't the scrip check the world position instead of the local one?
Hi, is there a way to create a cell grid without using a terrain?
Is there a way to spread the loading across multiple frames?
Hi, Before I purchase WS I would like to know if there's any att all hickups when loading and de-loading cells? Each cell will probably have a lot...
I updated to unity 2018.3 with your file that you attached a while ago. And everything works except the angle mask node is scaled wrong. Do you...
Is there a way to make collision masks work with objects that use a LOD group?
What has the least amount of performance impact on a big amount of objects (I need to enable and disable them during runtime): Touch react...
Did you ever solve this?
Might be something here: https://twitter.com/minionsart/status/937731173215883266
Forgot to update all of them. Now it works. One other question. Is it possible to get puddles to reflect reflection probes or work with the post...
Has it ever happened that the blended mesh flickers to black for you? Using terrain blending.