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Also, don't forget that any folder named Resources in Assets folder counts. So make sure you're not putting anything in them if you don't need it....
Every time I run a game and it freezes on startup, I'm almost certain that this is the reason for it ;)
Right now it's just the scene files, so I don't mind, but I guess I could commit the changes by mistake if I'm not careful. I didn't know about...
We do a lot of edits to the game while building; I just revert them all in the source control after build is done.
Are you sure you copy the .meta files of the assets with them? Without them unity cannot identify the assets. Filenames mean nothing in Unity....
Definitely leave the textures and models out of the Resources folder. The same goes for asset bundles too. Just put the assets you want to...
I usually just open the prefab and remove and set the references again. Someone said that reimporting the prefab itself should fix it too, but...
Digging through the disassembled source code for that method it seems that Unity checks for all of the serialized properties of that...
You can also get the list of all the current overrides and see what you need to revert using this method:...
Interesting. It seems that you actually can revert the position of prefab root to its prefab value. There seems to be a difference in how the UI...
As far as I remember the position of the root of the prefab was never counted as part of the prefab, which makes sense. The whole point of the...
I had similar issue with references getting lost or becoming overridden when dropped into a scene. After restarting Unity and editing the prefab,...
I know that, but disabling sprite packer would make the Editor slow down and make the game unplayable. So we have to rebuild the sprite atlases....
Improving import times is a good thing, but making everyday tasks faster is more important. In our project changing any sprite in a sprite atlas...
For us the difference is around 10% so for better memory usage we used the LZ4. However, because we load the whole bundle anyway, I guess I should...
I had a similar issue in our project that I couldn't reproduce in a separate clean project. The Unity would start showing a busy message if I open...
One solution would be not to reload the UI if the serialized properties or editor related scripts are unchanged. I think most people don't change...
This was a big issue for us at the start of 2020.2 beta, but since then it got a lot faster. Still, before 2020.2 quitting Unity was instantaneous.
For you questions: AssetBundle.Unload also releases the memory for the compressed file data, so you should call if if you don't need the bundle...
There is an interesting article on Unity Blogs about this:...