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Please delete this thread. Thanks.
Do you think that a waypoints system could be interesting to implement ? Since a car can be used directly in a new scene. I know that...
I was wondering if there is a variable in the scripts about the wheels rpm ? Because i want to test something about it. Thanks....
Well thank you for the tip, i will try it. :)
About the " sidewalk issue " , i have tried this : i have created a sidewalk with a curved edge to see if the problem remains. I have added a mesh...
As stated in this thread http://forum.unity3d.com/threads/189155-Error-launching-Unity-Player-%28details-Failed-to-stert-Untiy-Player-%29, the...
I just want to say thank you for this suggestion. It works :D
You are referring to the left door i guess ? Yes, using a hinge joint to open/close a vehicle's door is not the better way.
Edit: in fact i have...
Well thank you, indeed it was related to the rigidbody's settings. No more shaking ha ha :)
Well if you look at this page : http://unity3d.com/unity/quality/physics, there is " Soft Bodies, such as semi-deflated beach balls that interact...
After seeing some videos of the BeamNG.drive, i was wondering if it could be possible to implement this type of damages system. That...
Time.deltaTime is used to make a game frame rate independent, so I do not believe it will be useful in your case.
You can use a...
Same question on this thread :
Works for me also
Hi guys :)
Such as SomerenV, I tried to implement the sound to Edy's Vehicle Physics package that I purchased on the asset store.
I tried to...
I know that a RaycastHit function works on primitive or mesh colliders but is it possible to use it on a wheelcollider ?