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I tried the new update it works perfectly now. Thanks a lot.
Alright. I mean it's very possible I'm doing something wrong. Can you get terrain to work perfectly? I don't see any examples of it.
I'm having trouble with the terrain shaders for URP. I'm able to make the terrain curve, but there's a lot of issues.
I used "Initial" terrain...
Nah, I just think it's sad seeing people with unwarranted egos (But it was funny watching it blow up in your face) Gotta make sure you know your...
Does not solve my problem, but thankfully I was able to find a solution on my own. Go step off, you're not impressing anyone. Put on ignore btw.
I need over 1000 atlases for > 100k sprites. Nice condescending tone though. You're welcome to do it all manually for me if you'd like.
Basically what the thread name says. Does this really need to be done manually?
I learn something everyday. Thank you it works perfectly!
Anyone know how I can pass through an extra variable (a string) with
Addressables.LoadAssetAsync<Sprite>("Path").Completed += Function;
Necropost but for anyone wondering: Right click your solution in Visual Studio and click "Rebuild Solution"...that's all.
You're trying so hard.
Nevermind I figured it out.