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PlayerSettings.SetPropertyInt("Architecture", (int)iPhoneArchitecture.Universal, BuildTargetGroup.iPhone);
which seems to be working fine.
Is there a way to get the BuildPipeline to do IL2CPP / Universal builds?
I've found the 'iPhoneArchitecture' enum but no place to use it. Any ideas?
we're currently porting our app to the IL2CPP backend. So far, we've got local manual builds to run with 4.6.3.
We're now trying to...