A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Sorry for necroposting, but if you are experiencing problems with arbitrary masking, and your project is old enough, try recreating font assets...
I'm trying to use <color> tag with rich text.
Am i doing something wrong or is this a bug?
Still no answer. I would like to use bones to Batch a lot of stuff into one model (Instancing and dynamic batching won't work).
I know almost nothing about Addressables. Only the basic functionality.
Would it be possible to create and deploy Addressables for proc gen...
This is preposterous. 5 years of this thread and no stable solution exists. I've tried everything here (except using TMPro - i need custom shader).
And in 2020.2 0b11
I'm on Windows 7 64bit.
I also updated Burst
Here are the logs:
Invoking UnityLinker with response...
@richardkettlewell It worked, thank you!
The version is 2020.1.6f1. Build-in RP.
There is no field for assigning trail material.
@richardkettlewell , please help!
On entering playmode i have a crash. I've cleared the Library and reimported the whole project.
Here is an Editor.log ending:
It looks like...
Let's add some visibility to this topic.
I have 2 questions.
1. About Particle System dynamic batching. Would it be faster to use multiple copies of the same PS (game characters smoke...
In version 2019.3.14f1 we have it waiting:
this is profiling a build
Okay, i found the reason for the crash.
Apparently, if you have serialized data in a singleton, you can not access it on declaration.
The game works in Editor, but crashes on splashscreen when built. Is was building fine before.
SETUP - COM already setup - threaded VI might not...
I don't know if it's "valuable" or not, but If this error is the reason why unity randomly crashes when i try to render particles via...
Good for you. Do you write a lot of custom post processing? If you only use out of the box features, then yeah, maybe it's okay for you.
I'm on HDERP 7.3.1 and it has a slew of random bugs and crashes of the Editor and the builds. I had to suggest to my PM we switch our project to...
Any news on this? Main feature of a game i'm working on is based on post processing.
CommandBuffers can be used in any rendering pipeline in unity. With a CommandBuffer you issue a sequence of commands to execute on a GPU and then...