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Hey, I am trying to use the namespace UnityEngine.Probuilder. I imported Probuilder through the PackageManager, but I am not able to import the...
@Wright Is it possible to generate something like that on the unity terrain? So I mean the borders. [IMG] I was trying to achieve something like...
@Wright It is easy to fix. Just add: if(prefab != null) to the Objectpool file at line 339 and I was fine. I did not encounter any furhter issues...
@intrus18 Thanks, but I do not even touch his method. It is something MapMagic side.
I can not build my game cause of mapmagic. I am using unity 5.6.1f1. These are the errors: ArgumentNullException: Argument cannot be null....
Is it possible to get something like an ID, when a player called a command? My players are allowed to press a button and I need to know who...
Thank you very much @PhilippG - that is working!
Hello, I am struggling two days now. So actually I created my own lobby where the player is able to join a match through the network. The player...
Here is another update. These are the current Inspector scripts for the inventory parts[still WIP]: Inventory: [IMG] Equipmentsystem with custom...
BIG UPDATE The asset is getting a rework soon. I know I haven't answered the most of the email which I got and I also know that there are bunch of...
Hello, my name is Sander. I started with a tutorial series for a building system which is working modular. Here is a small introduction video of...
@Feuerwerker The script which is missing is my fault. If you want you can search for the Item prefab and remove the component. Just delete it and...
@Recon03 It went free yesterday. The reason is here: https://www.reddit.com/r/Unity3D/comments/3cwikl/inventory_master_for_free_soon_and_a/
@Duffer123 What do you mean with subtypes? It does not support Playmaker.
@Duffer123 Sorry that I write back so late. It is running with his own "databases". It is using the unity intern assetdatabases. It does not save...
@Stevorino Nice to hear that you like my asset and thank you for this nice review. So firstly to the attribute database. Just search "attribute"...
@ShivaFooL Yes, it is planned. The problem is that my university started again and I am really busy, thats why I answered the last posts so late....
@Alex3333 Sorry for the late reply. Actually it is not planned to support UFPS Multiplayer.
@ShivaFooL I have tried it. For me everything is working without any problem. Could it be that some of your items does not have a gamemodel?...
@ShivaFooL Nice to hear that my system fits to your needs ;). It is weird that you need to create some prefabs. They should be already created...