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I'll fix it in the next update. Thanks for report it and sorry for late answer.
Thanks you for report it, i will fix it soon.
I will improve it soon, thanks for the suggestions.
uNode v2.0.4 has been released. changelog v2.0.4: -Added undo support when performing Place Fit Nodes -Added support for debuging Macro for...
Ah okay, Thanks for the suggestions.
Sorry i don't know what to say because i am not use those tools but i think Bolt, FlowCanvas and uNode is quite similar from the feature it offer...
Thank you the the great review. Of course for now i am not gonna make uNode to be free and i will continue develop it. -Macro debugging is not...
I will fix it soon. It will be fixed in the next update. Thanks for report it. I will improve it soon. Thanks for the suggestion.
1. The generated script located on 'Assets > uNode.Generated' folder 2. If the Runtime Graph is a Class Component: you can directly connect a...
Fixed in the next update. Thanks for report it.
Sorry for late answer because lately i am very busy. If you mean 'uNode Runtime' is Runtime Graph ( Class Component, Class Asset, and Singleton )...
From 2019.1 to latest version of Unity. Yes it work with 2020.1.x but i recommended to use Unity LTS version.
uNode v2.0.3 has been released. changelog v2.0.3: -Added new Graph Hierarchy -Improved CSharp Parser -Improved Editor -Changed initial node name...
I'll fix it soon, thanks for report it.
uNode v2.0.2 has been released. changelog v2.0.2: -Now after importing CSharpParser add-ons, uNode will compile scripts using Roslyn Compiler...
I'll improve it soon. thanks for the suggestion.
Will be fixed in the next update, thanks for report it.
uNode v2 stable version is now released on the Asset Store. What's New in V2: New Class Component, and Class Asset, and Singleton graph: The new...
Yes except high level node.
Yes each node can extended with GetUtility but it will not work on both runtime and c#, to make it work i need to implement it in both runtime and...