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@Deonity Found out the working nginx rules in here. Working without any errors, but only test it out on local, haven't tried on remote host....
Found out working nginx rules for Unity WebGL 2020.1++ location / { root html; autoindex on;...
Weird, they must doing a custom HTTPD, in nginx *.js is by default already defined in mime.types file/definition. application/javascript...
Tried 2020.1.5 and 2020.2.0b2. Using Gzip compression couldnot load eventough using new apache mime rules. Disabled compression could load but...
@Marks4 Thanks man, i made the changes to reflect your finding, managed to load it, but did you get the same errors as below from Chrome's...
Can you share for nginx?, tried the following : location / { root html; autoindex on; autoindex_localtime...
@dyox E-mailed and interested but really worry about the supports. Will i am getting the same support delay as before getting TerrainEngineNext,...
Today i fired up Unity Hub 2.2.2 on Windows x64, and again Unity 2019.3 final release a.k.a Unity 2019.3f6 being categorized as pre-release :(. [IMG]
What is the status of C# threading in webgl, when we will be able to see it?
Does TerrainEngineNext supporting android and IOS?, if yes what is the benchmark result?
@guidkal69 Shooter example : Apex Path https://drive.google.com/uc?export=download&id=1eATPL5C2N03-geIMJJgJXn0liw7MQ5vh Unity Navmesh...
Try it here (tested).
@jukka_j Can we please move the discussion into the bug report because of the codes involved is proprietary, to answer you, i am quite new with...
@Schubkraft Case 1136255 , Thanks
When trying to increase TOTAL_MEMORY into 1,25 GB i have got gibberish il2cpp compilation error : Failed running "C:\Program Files\Unity...
Update : Looks like by editing the emscripten args into : PlayerSettings.WebGL.memorySize = 1024; PlayerSettings.WebGL.emscriptenArgs = "-O0...
I am using Native plugins compilation from my C++ plugin source code, in one of the source i have : const unsigned int...
Any news for Unity 2013.3.1?
@Prodigga, Already reported that issue back on early november, case number #1092485, and they mentioned they able to reproduce the issue and been...