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Back to the roots is sometimes just the right thing, its like in "clean code isnt when there is nothing more to add, its when there is nothing...
What I objectively see is text walls whenever someone tries to explain the new input system(not only in this forum), this is at least from my...
@Unity I am relatively sure you know this already but I say it so you may find confirmation in it: UNET wasnt completely bad , it just had some...
I have the same Problem with the newest Windows 10 function updates , The Xbox Controller is shown as just "Controller" with a shody PC tower...
there is a preview package about Terrain which gives a bit hope... https://docs.unity3d.com/Packages/com.unity.terrain-tools@3.0/manual/index.html...
Ok cool, i have the feeling we are on the right track, sorry english isnt my native language , I obviously still missed to articulate my problem...
But the mouse? the mouse isnt a button , what values to select to make mouse axis X or Y feed the values of the 1D Axis Composite ? letting...
Ok lets see how high is the level of "bad" by asking a simple question and try to solve it and see how easy and painless or how cumbersome and...
@SomeGuy22 I wish I had as much time as you to write in forums and look detailed and indeep into every new thing, thanks for the tip how to use...
This is really sad, the fact that there is no way to continous call an event on keydown on buttondown ect forces the developer to write code...
Its fine that there is finally going on some change about Input in Unity, but I wish there was an out of the box setup mimic the old Input where...
Maybe they only wanted the manpower of the BOLT developers and they are now working for Unity Technologies and as a "meanwhile workaround" they...
Something is telling me that this will get lit af! Keep it going, never give up!!!
this is still an issue in 2019.3.15f1
as the title says, a simple prototyping isnt possible anymore with this monster system what is the quickest way to just have a horizontal and...
This is all nice, interesting and promising, but will it ever be "easy" ? For me DOTS feels much much more complex than pure OOP leading to much...
I found a way to circumvent this problem in many/most cases, try to do your animations (trigger animator params and code of your animation) in...
much extra work on the coders side to use this, I hope this does not double development time in the end...
wow this is a bug sold as a feature : 9 you have an animation on your character that moves the player transform just becaus eyou want to let it...
This seams to be still an issue in 2019.1.9f1 It happens to me ocassionally in the Editor especially in projects that dynamically load and unload...