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You can enable the Use Custom Shadow Distance option and set a higher shadow distance value than the one in Unity's quality settings.
GPUI keeps track of the custom shaders and shader variants on the defined prototypes within GPUInstancerShaderBindings and...
What is the tech specs of the Mac you are testing with? It might be because of this:
Exactly. Yes it would work with this setup. By design GPUI prototypes can have only one LOD Group component which has to be on the parent GO of...
Hi there, This could most likely be caused by a non-standard LOD Group usage with the SpeedTree model. GPUI expects the LODGroup to be on the...
Hi there, and thank you for your interest in GPUI. The occlusion culling feature is supported in mobile platforms for the built-in render...
Hi there, We haven't tested GPUI with the new Oculus Quest. The specs you have mentioned are in the same range with some of the Android mobile...
Hi there, Thank you for reporting this issue. It looks like the shader has compatibility problems with PSSL. We will fix this in the next update....
Hi there, You can find the prototype data and baked animation textures under the GPUInstancer/PrototypeData/Crowd folder.
Thanks for the feedback. We will provide examples/explanations for implementation of similar systems in the future.
Hi Rowlan and thanks! Crowd Animations gathers the animation clips from the Animator on the prefab, so that it can run all the clips on the...
Hi there, We will certainly look into implementing an IK solution, however currently we do not have a clear roadmap for this and the process will...
Hi there, Thank you for the feedback. We will look into adding a confirmation email to the contact form to dispel any future confusions. We have...
Hi there, The GPUI supported version of the SpeedTree 8 shader is included as an extra unity package. Normally when GPUI used with a SpeedTree8...
Hi there and thanks for the feedback. We will look into this for texture type detail prototypes. But for now if you need more LOD levels you can...
Hi there and thanks! There is a demo called CustomComputeShader within the package that exemplifies such a use case. You can use it as a...
Hi there, We were not able to recreate this issue in our tests. Can you please email us a sample project showing this issue so that we can...
Thank you for reporting the issue. We are aware of this problem with the prefab importer and an update will be available in the store in the next...
Hi there, It looks like you have a class called CameraType in your project that overrides the UnityEngine.CameraType. Best solution would be to...
Hi there, Shader is included in the package under GPUInstancer/Shaders/Internal-DepthNormalsTexture_GPUI.shader [ATTACH] If you are using an...