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Hi all, I was recently posting in the Physics subforum regarding a really annoying, long-standing issue with spheres rolling over collider edges,...
One final bump to share my findings. I have tested my project in versions 2018.4, 2019.4, and 2021.1 (I don't have a 2020 install handy). In...
So I think I have come up with something that can rectify the erroneous bouncing without seriously interfering with valid physics interactions...
I guess the thing that bugs me so much is that these scenarios don't seem like that far-fetched of a use case. And yes, the issue is there in...
Well since I'm apparently gonna be hung out to dry on this the only solution I have if I want to be able to use beyond 2018.2 is to try and...
Thanks for the reply. The main use case where this is a very big problem is when colliders must be separate, like this quick example I threw...
For the record, I am aware that this issue has come up a lot in the past:...
Hi all, For a while I've really wished I could upgrade my project past 2018.2, however issues starting with the PhysX updates introduced way back...
As I look more into it there's just general issues with dotted 3D lines that use textureScale. Like I mentioned, camera movement causes a lot of...
Hi, I just wanted to comment on a behavior of the textureScale property when used with Discrete lines that has been bugging me a lot. It seems...
Impact Version 1.1.0 is now live! You can check out the change log here:...
[IMG] Hello! I am very pleased to present to you all MilkShake: a simple and easy-to-use camera shake asset, made as kind of a successor to the...
While I have not specifically compared PhysSound's performance to Impact, I am pretty confident that Impact has better performance for a couple of...
Just wanted to give an update on Impact's pricing. Some of you may have already purchased PhysSound, which essentially is Impact's precursor that...
Impact is now available on the Asset Store! https://assetstore.unity.com/packages/slug/161617 Tutorial Videos [MEDIA] [MEDIA] [MEDIA] At the end...
Ok, just wanted to make sure there wasn't something I was missing. Thank you!
Yello, I am wanting to use Vectrosity to draw a bunch of line segments with caps on either end of each segment. I originally was hoping to use a...
[IMG] Hello everyone! I am very proud to announce Impact Interaction System: a powerful, modular, and extensible material-based interaction...
Hello all, Unity's documentation about the LZ4 compression method describes it as "chunk-based compression", where only the needed "chunks" of an...
As long as the car has a Rigidbody and receives OnCollisionEnter and OnCollisionStay messages, Impact's built in components will work out of the...