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Okay, somewhat embarrassingly, another person on this forum apparently recently had the extraordinary luck to figure out what this issue was, and...
I don't know what unearthly trials you must have gone through to have stumbled upon this piece of information, but enabling my Wireless Network...
After days of debugging this issue, I have given up, and humbly seek help from here. I recently acquired a new desktop, and something has gone...
TypeCache has been very useful for us developers of Odin - as of Odin's patch 2.1.8, it's significantly helped our initialization time by locating...
Oh boy! As an Odin developer, this feature is super exciting to me, as supporting custom serialization, especially in the context of the new...
Alright, cheers, thanks. I'll make sure to use the bug reporter if I run into anything else, then.
Any update on this? It seems to have gone largely unacknowledged - should this be reported through the in-engine bug reporter somehow, instead?
Hullo, Hope this is the right place to report bugs - couldn't really find anywhere else, but if I'm in the wrong place, just let me know :) I'm...
Have you tried doing a full project reimport, by deleting the Library folder for example? That might help - this sort of thing often means that...
This is issue #365 (amongst others, it has been reported many times). Please see linked issue for more information.
This issue is fixed in the beta - if you jump on Discord and send me a PM with your invoice ID, I'll send you a build with a fix.
The warning/error you're getting is fixed in the beta. As for the other issue, I'll need a reproducing, stand-alone code example before I can be...
Could you give a more concrete example? Is there a reason you think Odin is related to this issue?
We don't have such an attribute - but you can go into Tools -> Odin Inspector -> Preferences -> Editor Types, and toggle Odin off for all the...
Yes, Odin has the [InlineEditor] attribute that you can put on Unity object fields to render them inline. You can also right-click Odin's object...
Remove FoldoutGroup from the fields that are non-serialized? Then they will not show up in the inspector. Otherwise, as a general rule you can add...
I'm sorry to hear you've been having this issue. This issue has been fixed in Odin 1.1, which is currently in beta - the new patch uses an...
This is possible, but only if you use Unity to store the Unity object references. Basically, what Odin does when it encounters serialized Unity...
Indeed it would - if we have data for a field with a given name, but there is no serialized field (or field marked with [FormerlySerializedAs])...
What you describe should work, but the error message implies that perhaps you are creating a new PropertyTree every frame and drawing that, rather...