A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
check post #7
Hi, what is the magic combination of unity and hdrp versions? I tried latest 2019 LTS and 2020.1, both with verified HDRP versions, but...
@corjn @jbooth They added AssemblyDefinition file in 1.8.1xx ver. which is causing that error message for stochastic and megasplat nodes. I...
@KimDahl I am glad somebody is using and enjoying megasplat too after long time period. :D
Nice idea/project, especially if you don't wanna buy new drone after each destroying in real life :D Did you try to recreate real location(where...
So this is the amount of disk space needed if I want to create just one asset for my game using addresssables: 1.copy - when you create file in...
2019.3 out of beta today :). Hope you will have not so many work to support it. I am also waiting for WM update ;)
Impressive result, great sounds, physics, moving parts. My engine stalls when I hit front part of truck hard at higher speeds on bumps :) and when...
OK, thanks, I will check the code and wait for the store update, or request you by email if it will be takes too long ;)
@KSI777 I am trying to use custom object as convex occluder using script but as you can see in video I am getting weird looking yellow lines from...
@GCat webgl yes, unity terrains no...you can hide just whole terrain game object, but not its submeshes
@jbooth No ambient light when tess. is enabled in deferred rendering is old issue from November 2018...so any version from 2018.2/3+
Same issue here, but after using temporal antialiasing those glitches are almost(huge diference) gone. Tested on small cube at 5700f away from...
Same issue here, but after changing namespace from "JBooth.MegaSplat" to "AmplifyShaderEditor" in C# scripts those nodes apear in ASE editor....
@tatoforever now shadow party started [IMG][IMG]
@tatoforever yes, that float value would be nice to have and then we would be able to change it at runtime as needed when changing cameras...
@tatoforever Hi, can you please add an option to limit frustum shadows only from certain distance to infinite? I want to use shadow cascades from...
Did you check profiler what is causing the delay? I have also plans to create several tens of AI cars in the future, so any info regarding...
@ccsander , your solution from first page link is brilliant. I just use Texture2D array instead of transform array in PrefabHolder script, because...
Check this, several times in video with slightly different conditions http://images.bzucko.sk/NWHvehicleSoundBug.mp4