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Oh.... ok. Thank you.
Kinda sucks, though. I use a couple of Standard Image Effects.
I am working on a Mac and was about to try the new SSRR image effect.
The problem is, that i can't activate it once i added it to...
Thanks! You're right! That fixes it :-)
I was wondering if somebody else got this problem and if there's a way to avoid this...
I baked the lighting for my scene (which takes...
I found the problem - in case somebody is interested.
The lightmap resolution of every tree was set to 1. Therefore it took a lot of lightmaps to...
Anybody got an idea? This really drives my nuts :-)
I am working on a mobile game and ran into a problem when baking the light of the scene.
In my scene I only use one tree...
I encountered a weird problem concerning the metallic/smoothness texture when building my game on an iPhone 5.
Looks like the...
I cannot figure out how to keep the shiny reflection from light sources (point lights in my case) when baking lightmaps.
I got 2 images,...
Alright! Thanks for the info!
Please keep us posted!
Yes, the preview is 1 second as well.
If i click the animation clip asset it says 4.5 in the "length"-label.
If I open the animation's .anim...
I have an animation that's around 4.5 seconds long.
When I use that animation with mecanim (Animator on GameObject, Controller,...
I am accessing gyro data with my phone's Unity Remote 4 app.
There is one problem though:
When i start my game, Unity Remote 4...
Yes, i've noticed the same thing. If i split up the big object into smaller ones it works.
There are visible artifacts though.
I'm gonna have a...
I just opened another thread with the "Light Transport" problem - I lowered the resolution and only have one object in the scene. Still - doesn't...
One thing: If i scale down the object in the scene to e.g. XYZ=0.1 then the baking process works
I have a problem with baking lightmaps for large objects in my scene.
Changing the lightmap scale of the renderer doesn't help....
Ah, i see.
Thanks for the info. I don't own the plugin myself but heard about it. Probably gonna pass on it until Unity comes up with their version.
Does anyone else experience the Light Transport hang?