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I'm having the same issue, infinite terrain does not seem to work with WebGL builds in Unity 2020. It only shows the initial tile's worth of...
I would really like to purchase mapmagic 2 bundle but I'm seeing a lot of bug reports which is making me a bit nervous. @Wright Are you still...
The character controller / box collider issue has been filed as a bug with Unity. As far as handling moving platforms, I ended up solving the...
So the collision box vs character controller issue seems to be a bug from what I and dgoyette worked out in this thread....
Interesting. I also did some further tests - for example, manual raycasting from the bottom of the player capsule with an extremely small...
yeah 100% sure, I read the same documentation "Trigger events are only sent if one of the Colliders also has a Rigidbody attached." This does...
Since I'm not using any physics objects (rigidbodies) I'm doing the controller Move function in the regular Update(). As I understand it, the...
There seems to be a possible bug in terms of collision detection depending on whether one is using a Box Collider as a trigger, versus detecting...
I have a moving platform that is a primitive cube mesh with a kinematic rigid body and an additional box collider that is larger which is a...