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Hi, I understand that you Limit Normal maps in 8 texture shader version (SRP Shader graph) due to 16 Samper limitation. But it should be possible...
Hi, progressive mesh runtime breaks UV's when decimating model, so it is not usable with baked lightmaps, is it possible to have UV's in place? Or...
Hi, I have the same object selected o 2 different pcs, manually replaced scene with metafiles, and all scene folder, also replaces all objects...
Same here, same problem on 10 machines starting this morning "publish" button does not appear.
Hi, I figured OUT that this result:[ATTACH] is caused by mesh light component on areal lights.
Hi, LODs keep baking black and white in one scene for me . Main LOD, sometimes LOD0 and LOD2 is fine, but lower LODS get what looks like over lit...
Light Baking (AO ) with "Draw instanced" is still not fixed in this one?
If you are using UWRP Put this script On the Main Camera, and add Signal (FadeIn or fadeOut) in your Timeline
That was fast! Thanks :)
hi, just got your plugin, trying to implement it into LWRP 6.92 workflow.
Got some warnings:
And object with...
Hi, Projectors are not visible in VR. Any way to fix it?
is there a way to simply remove all refletions ?
Standard shaders do work though?
your last RAM2019 update indicates that you fixed VR materials but for us using LWRP river in VR still has double reflections. Could you tell...
Yes, I was testing on a separate project :) Will keep LW for now, hoping to switch to HD in autumn :) Thanks
Hi, LWRP worked fine for me, but I'm trying to update to HDRP (5.16 now) and I get bunch of errors after changing shaders to HD SRP 5.7 .
Create any property and reopen shadergraph.
Yes you are right, I had earlier version. Thank you. All good now
Hi, I'm getting errors in Unity2017.4 when trying to publish WebGL.
I just downgraded to version 5.1.3 and everything works fine... I can't imagine what'
s wrong, but looks like compilation is different.