A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Hello Devs, currently I'm working on a VR scene using a HDRI skybox. I created a plane to give the placed object a floor which displays the...
Hi Devs, I have added a second camera to my scene which is positioned slightly different than the main camera. I need this for a culling mask....
Thank you so much! Will try it today
thank you! One more thing, how is this method called to only render certain objects using layer tags?
Hi everyone, is it possible to hide certain GameObjects when hitting the play button (on monitor screen) but they are visible on a second screen...
Hi everyone, is it possible to hide certain GameObjects when hitting the play button (on monitor screen) but they are visible on the HMD screens?...
easy solution, I was totally overthinking it :) thanks, works like a charm
Hello everyone, I have a small problem when using the rotation of GameObject A and use it for other GO's. Basically I have this cube and 3...
Hi Devs, currently I'm working on a method on how to recognize simple gestures using a Leap Motion. At the moment I'm measuring the Distance...
@diasrodrigo hello again, can you please tell me how to add a second playable Character? I looked for hours and I am unable to get it to work :(
Hi @diasrodrigo is there any chance to include a second Player, basically 2 players control their player via xbox one pad, the camera is static.
found the issue, looks like Xcode11 beta is not supported on my late 2011 MBP, but with a work-around it runs smooth now.
Hi Devs, I have an issue, XCode 11 beta keeps crashing as soon as I open one of the latest ARFoundation ARKit3 builds I exported out of Unity. I...
Figured it out thanks :) One more thing, how is the automatically crouch function triggered? Sometimes the player automatically crouches and...
@diasrodrigo is there any way to temporarly deactivate the Jump Button? I would like to deactivate Jumping as long as the player entered a box...
looks like it got resetted somehow [IMG]
okay, so it kinda works besides the new animation need to be edited to match the obstacles, the code looks like this... [IMG] but after some time...
in the VaultAbility.cs Script I do not have the GetEnterState() method?!
hi @diasrodrigo I am currently trying to access different vault animation states, chosen randomly. The idea is that the animation is chosen...
Does anybody know what kind of impact "Human Segmentation Stencil Mode" and "Human Segmentation Depth Mode" has?