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Does RayFire work with the Ultimate Character Controller asset from Opsive?
If so what issues where encountered?
Using GAIA Pro I created a terrain with a lake. The biome was populated with trees etc using the spawner.
My question is how to I remove...
Hmm looks like I was incorrect - sorry
While this will add AQUAS to the GAIA Manager it will not fully integrate it nor does it play nicely with...
AQUAS is integrated into GAIA PRO
You need to update the first line in the AQUAS_Gaia script:
#if GAIA_PRESENT && UNITY_EDITOR
Just a quick question in terms of setting up a new project with UFPS2, TPC and the FPC: when creating a new project or importing into an existing...
No sure if this has been reported or not but I noticed the following issue with the RC3 demo.
In first-person mode navigate to the Aiming room....
Congratulations guys on the UCC release!
Looking forward to getting it but will wait until it is released on the asset store.
@99thmonkey- didn’t you create a Weapon Editor for use with UPFS? I think you mentioned it was useful for the FPS Weapons asset Opsive are using...
Using a square heightmap/raw file helped to address the behavior that was occurring.
I am hoping someone can help me.
When using WC I can produce a nice looking map but when attempting to integrate this with TC2 issues...
Thanks guys, Yes I missed the entire "Integrations" folder.
Thanks for the quick responses :)
I thought that there was more to it.
Currently having issues with Inventory Pro and UFPS that are unrelated to this
I will be attempted to intergrate UConstruct with UFPS and Inventory Pro. Whatbus2000 asked a similar question not so long ago but you...
Has BuildR2 been or it planned be intergrated with Mantle?
Hi, has anyone tried using the MCS models with UFPS? (single or multi-player)
If so did it work and was it straight forward? I.E: just use the...
Thanks squared55, that did help!. The agents actively attempt to melee the player now.
Previously I asked about altering the aim of the agents....
I waited until I could test beta 7d release and I am still having issues with the Manual Object Placement functionality.
I have two issues I am hoping that someone can help with:
1) When using the prefab Agents their aim is fantastic they can quickly kill a player...
For help setting up the Ai with UFPS have a look at the quick start and UFPS videos on first page of this forum.
Wrong post :)