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I also use Rewired and are considering using DoozyUI.
In a simply combined environment, it responds to gamepad Axis events.
However, it does not...
I have set the "Auto Graphics API".
With a relatively old generation of iOS devices, it does not draw the text as expected.
(ex. iPad mini, iPhone 4s, iPhone 5c, iPod touch Gen...
I was Reimport their project.
Still it does not change the results.
For now, after the button is pressed, I have to hide it by moving the...
In Unity5.3 it will work properly.
But it does not work correctly in continue to be output error Unity5.4.0b2.
The will or will behavior has...
Thank you. I will check it.
I'm using Unity5.2.1p1 and TextMesh Pro-Unity 5.2 Beta 1c.
Text of TextMeshPro does not appear correctly in the Mask of UnityUI.