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All of this is setup correctly as it works in my test scene just not on my terrain :/
Ok, for some reason my AI doesn't move... Unsure why. Nav mesh is baked and everything.
Just curious is there a way that the AI will act more dynamic? they just stand there and attack.
Ok, so as for hunger and thirst if i got a solution, i'll be the first to give you the information!
Yeah, was wondering as i can only have 5 factions and i have many types of wildlife. Was also wondering if there was gonna be any feature to do...
Also, some of my AI move on my terrain but some of them do nothing, then when i have it in playmode and move them, they literally go back to their...
Does emerald AI support creatures that are water/land creatures?
Just curious what will the new update feature?
Hey, i started the project again! Do i need to get the full Unreal FPS then multiplayer?
ok, i was wondering as i'm having some really weird glitches with the guns and the body! With the guns sometimes they shoot normally sometimes the...
Just curious do i need to use Unreal FPS for multiplayer or should i get the Unreal FPS Multiplayer?
i still wouldn't know how to use it xD. I'm very basic when it comes to that lol
I'm looking at trying to save the health across the scenes by using the level manager and the progress manager. I think thats possible anyway.
It's fine i think i should be fine. I'm rewriting the system so it's on me now xD
Ok i fixed the animation glitch, it's cause i had dangling enabled. I am experiencing a new glitch as i'm using the Load Scene Mode called...
sent you the email.
Ok 2 problems.
The one on the box is him animating as he is jumping onto the box (seems to be a collision glitch).
2nd one is i can dash through...
is there any reason for the player character to jump and still be stuck in the animation when landing on a collider?
I meant spiders and things cause i want the creatures to be somewhat special
Are we able to add in creatures with a generic rig? or is this at a later date?