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Here is one possible soltion: https://forum.unity.com/threads/ar-occlusion-environment-arplane-flickering-how-to-fix-it.1006303/#post-6531179
As far as I understand the implementation of ARWorldMap, no. The ARWorldMap only stores planes, cloud points, and anchors. Please correct me if...
Google Play will only allow installation on these supported devices: https://developers.google.com/ar/discover/supported-devices
Could you please tell what render pipeline do you use? Have you tried this samples repo? https://github.com/Unity-Technologies/arfoundation-samples
Hmm, it should work. Are there any errors happening in the Editor or in the companion app? Meshing starts to work on iOS with delay, it's...
Thanks for reporting the issue. I think I know how to fix it. Could you please tell me what iOS device do you use? Meshing is currently supported...
AR Foundation is a wrapper around native AR implementations (ARKit, ARCore, etc.), so maximum tracked distance depends on a specific provider. By...
Raycasting is the only way to obtain a mesh normal at some particular point.
Are you trying to generate your navmesh at runtime? If this is the case, here is an example of how to do it:...
Here is an example script I wrote some time ago. The line you're looking for is this one: pointer.rotation = Quaternion.FromToRotation(Vector3.up,...
This problem may be caused by XR loaders or XR settings. Have you tried to delete the XR folder entirely?
You can crop camera video to the desired aspect ratio by making a copy of the ARKitBackground.shader. The field that is responsible for...
Yes, I have Google Cloud Anchors on my roadmap. Also, I'm planning to add the ability to record sessions in the future. But this feature will not...
You should use an older version of Unity to be able to downgrade these XR packages.
You can use ARSession.notTrackingReason to check for limited tracking conditions.
Yes, the plugin works with Unity Recorded, but there is one caveat. To fix the flickering, please set the Source to 'Target Camera' and set the...
If a native implementation doesn't support two features simultaneously, you can't fix it by using a custom Configuration Chooser. With a custom...
ARKit doesn't support Environment Depth on User Facing Camera. You can check if all requested features can be supported simultaneously by using...
Your issue may be related to these bug reports: https://github.com/Unity-Technologies/arfoundation-samples/issues/359...
Yes, scene reloads should be supported. I tested scene reloads with the AR Foundation Samples repository, but I may have missed some corner cases....