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+1 for this awesome feature
Hi board, I've been searching high and low and am trying to get a definitive answer. Is there a way, either through Unity or through native Swift...
You want a persistent object that spans scenes, so a singleton like in this answer should get you there:...
No answer to my initial question. Re: mic FFT, definitely still possible, as I did it for a project fairly recently, but I'm legally not allowed...
Hi, I am surprised this question seems to not have been asked before- spent a lot of time googling. Is there a way to get or expose the current...
Sure, I'm happy to post code if it helps provide more clarity but basically I want to be able to have at least two music tracks, both of which I...
Ok, so if we didn't want to keep this null, what would the "clip name" be? I've tried names of seemingly everything but can't seem to specify...
once again, the quick response time here is so appreciated. THANK YOU!
I'm using Xamarin Studio 5.10. And yeah, I tried earlier, but am not able to declare a MultiMusicPlayer. The auto-completion generally works well,...
Is it possible to change the pitch of the Multi Music Player via code during runtime? If not, is it possible via a custom player? I've read the...
Ahhh, so GetBeatTime is returning the value between the prior beat (a whole number) and the upcoming beat (another whole number)? So that's why,...
Back with another question, along the lines of what you were helping me with initially. I see in the TempoSwitch script for the lights in the...
:cool::cool::cool::cool::cool: Thank you, that was absolutely the help I needed. It really does quickly/easily provide the basic mechanic for a...
Hi, any progress on offering a rhythm game demo? I recently bought the standard version and I would love insight into how to utilize Koreographer...
I recently integrated Unity Analytics into my iOS project. I enabled COPPA compliance for this app and disabled Unity ads in the services window,...
Would you be willing to share your synth code? I'm trying to see as many examples as possible of new unity audio code as I'm learning and trying...
You would probably need the bpm to be stored as a tag somewhere in the id3 (or pull it from soundcloud with bpm info) and for it to be synced well...
http://docs.unity3d.com/Manual/UpgradeGuide5-Plugins.html Just stumbled across this, might provide clarity?
Yeah I was doing cart wheels when I first heard about this functionality but so far I'm pretty underwhelmed, especially given the lack of...
Both the 4.x pro filters and the "new" 5 filters work in web player (and on my device). I added flange and echo to the SDK demo project audio clip...