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Who are these people and where can I view their graphs? All tutorials I've seen generally approach solving issues with multiple graphs. Or if they...
I'm saying managing multiple Bolt Flow Machine components on the same GameObject is annoying mostly due to Live Editing defaulting to the highest...
Not sure what you're on about - you can have as many graphs as you want (although multiple flow machines on the same gameobject are annoying to...
In C# you typically still cache the results of a function in a variable (even if a local variable). Bolt allows you to pass values without...
Bolt caches connection values and only refreshes them when the logic is triggered again. If part of your logic was not triggered, then it'd...
You might've marked your Rigidbody as kinematic, which means it's not affected by physics forces....
Bolt adds a Scene Variables singleton gameobject to the scene automatically. Make sure you've not deleted it somehow. Also, make sure that the...
Note that you must implicitly use the Get Variable unit rather than the output of the Set Variable for the final superunit output value. I think...
Technically, nothing's wrong. It's a Bolt quirk. When logic outside the superunit wants to access your Value output, Bolt can't get it because (at...
That's standard Bolt behaviour. You have two different flows connected into one via the Get Item unit, which causes the confusion. Whenever you...
That's not possible natively at this time. A temporary workaround would be to use scene/app variables that reference a scene GameObject which...
Judging by this screenshot, Set Base Attributes errors and should not continue to Set Base Stats. Or Set Base Attributes superunit has multiple...
In my personal tests Bolt is roughly 5 times slower than C# on average with the biggest hit coming from Bolt's event system (Start, Update, Custom...
I’d like an update on what's being technically done to improve the main Bolt 1 issues - performance, API documentation, variables and custom...
It's been something like 4 months since the last update, and it was a small one. There are pretty major, long-standing bugs that have been fixed...
2021LTS is more than a year away. All of that will definitely be underway, just not finished or battle tested, therefore not production ready....
Can't argue with that.
Try the new Enter Play Mode settings if possible.
Bolt is great for Unity newbies, especially visual thinkers. It abstracts a lot of the initial complexity of C# and lets you focus on the design...
Wrong forum section. Visual Scripting subforum is for Bolt or otherwise known as Unity Visual Scripting. No connection with Visual Studio.