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Whild using Android Smartphone, I encountered on the same problem, It' s strange that while I chose no, there was a vsync in android(captured by...
hello. I encounter the same problem. I have to figure out why
I think it's the editor issue, may be unity need this shader to render Editor...
I used some of the asset package from asset store
or even I wrote my own plugins
I did encounter the problem that I could not save a object inside...
I got this message too, and I also export some asset from 3D Game Kit, still looking for the reason, thanks all of you
great, many thanks, I'm looking for the solution, thanks all your guys from 8~9 years ago
Ok, It was done with this operation
I did get a mesh. but still got this msg. how could i fix my mesh that with zero surface area?
I have absolutely no idea what's goning wroing....
Assertion failed: Assertion failed on expression: 'ptr == NULL ||...
I got a project with some error srcipts.
shader was fine.
but after I fixed up them
shader got some error, such as
1.function type parameters...
Great , I.m using Unity5.6 too
It seems to be fixed as below
float ClipTex = tex2Dlod(_DissolveSrc,...
Thanks for your providede code. I got this, and I have to figure out it, although it seems that the open function is OK, but still got...
If the language in you country is 2 or 3 byte per character, you should use English folder path instead
I have to add a collider inside and pull the size to cover the whole model (as tall as it), the raycast issue fixed but it still some...
" I'm simply trying to get collision boxes to follow the characters limbs",
I did the some solution as this.
but this solution...
yeah, i encounter on the same problem, but I still could not understand how to fix it
my personal experience.......... I did suck me for a couple of hours
EditorUtility.CreateEmptyPrefab( Application.dataPath + "/test.prefab")
Let me guss, you were using NGUI as me. UICamera.Update() is a item direct to NGUI's camera
First of all, these multi log show out, i guess it was...
finally, I got it
var zoom:MonoBehaviour = panoramic.GetComponent("MouseOrbit_Zoom");
zoom.enabled = false;
I did not fully test it's parmater, but it seems fine.
great, these answers are what i need
I'm impress that you guys got this skill in the year 2010.
What did I do on these years,
I wish we could meet...