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Thanks for the info, that's extremely helpful. I'll check this out.
Hey Skendar, you're the second person I heard mention this. I wasn't able to reproduce this issue, but let me know what version of Unity this is...
Yeah, currently not. The entire animator is recreated every time you press "generate", the only thing that persists is node positions. That seems...
There's currently no functionality to convert existing Animators or generate any C# code of any kind. You will need to start the animator from...
If you expose data to the inspector using [SerializedField] and use that data when generating the graph, then those changes will stay. If the...
The intent of CSharpAnimator is that the graph only is described by code. Any animations or timing data can be exposed to the editor and changed...
Hey chrisk, There's no list of features that this asset does not support. Unless I'm missing something, the recent inclusion of the "Any" and...
@kjhuebner Really sorry for the late reply, I didn't get an email about this post. Anyways, until now there was no way to do this. In my...
I don't think it's impossible(depending on what you're asking about), but there's a few problems I can think of straight away. For example, if you...
Hey chrisk! C# Animator doesn't generate C# from an existing animator asset, unfortunately. I don't plan on adding this either. If I was in your...
Awesome! Only a document going over some of the stuff you can achieve with it. It comes with the package, but I'll update my initial post with...
If you end up using C# Animator, let me know if you have any problems with this or anything else. Thanks!
Yeah you could delete all C# Animator code(both your code and the plugin), and the animators will function like normal. It just outputs a Unity...
You can regenerate the animator any time you change your script to update it. But you can't take an animator made using the animator window and...
Yep. You write a C# script that describes the graph and transitions. Then you can press a button on the animator's inspector to generate the...
Thank you! I'm curious though, is there a way you typically avoid dealing with the animator in Unity when you need to animate things?
Yeah that's all it is. The method(i.e "Transition()", "State()") returns an object that overrides the [] operator, and the [] operator takes a...
Thanks for the feedback! Yeah I admit "_ClassBase" was a pretty arbitrary decision. How come you don't like it? What do you do to get around the...
Hey guys, I've developed a (non-free) asset that allows you to create animators in a declarative form using C#. This approach allows you to...
Hey guys, I've just released the first version of C# Animator to the asset store! Asset Store Link I developed C# animator while working on a...