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The new update (1.2.2?) will be 2019.4/2020.1+, right? Or is that the next major update (1.3)? Just planning if I'll need to fast-forward plans to...
Just an FYI, but part of Malbers' awesomeness is that the Controller works with basically any model+animations. One of my current projects uses AC...
Ah, that's a good idea! Yeah, I have a separate NavMesh for the Animal & Human characters, so I should be able to add the Water layer to the...
@Malbers I've got a little doggy that follows my Player using a combo of Patrol & Stand AI behaviors (depending on if the Player is within range)....
Thanks for this - I just did a replace on the controller file with a text editor directly. It's weird that Unity doesn't have a command for this...
@Malbers Just a quick addition to the v1.2 upgrade documentation. I saw the note to add the StateFloat AnimatorController parameter, but I had to...
Hey @Metirof I saw that Malbers already answered your question! Also, it seems like Unity fixed the bug I mentioned in 2019.4 -...
Thank you!! I've been trying to figure out this bug for a while and it was driving me nuts :) I have a bug where my AC-controlled Humanoid will...
That sounds like a bug I was having, caused by Unity flipping a bunch of HideInHierarchy (HideFlags) values in the State assets. I can pull up my...
Thanks! That fix got me most of the way there, but I found a second piece - the OnGrounded event isn't fired if the "grounded" state doesn't...
Hi @Malbers, I'm having an issue switching from direct-input (via MalbersInput with keyboard/joystick) to cutscene (via MAnimalAIControl). Once my...
Hi @Malbers! I'm using AC for both my Human & Animal chars in this project, and so far I've got all the States, Modes, and Actions set up nicely....
Finally the Savannah animals are coming - the Elephants look amazing!! I am 110% certain I will want the complete Toon/LP set for my...
Thanks for the frank response @marc_tanenbaum :) I honestly wouldn't attempt - or even suggest! - renaming the various Cinemachine...
People tend to have more questions in the moment, during the talk, than afterwards. Or they have questions/issues way down the line, when working...
Just a guess, but probably because .NET/Visual Studio already understands NuGet.
I came to make my own UX suggestion, and add a vote to @Fedora_Dev 's. Release notes. This applies to all packages, regardless of source (Unity,...
Happy to. Trouble is though, I usually tailor the suggestions/descriptions to the audience/asker. That's why I usually don't write "universal"...
Not sure if there's a bug in the page or something wrong with my browser (Chrome), but all of the past session videos require Sign In / Login, but...
No prob, but these are in the current sale already, that's why I gave them a special shout-out. The full list of "Useful assets I recommend" would...