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I have not tested it yet with 2020.X, but will do that once it is LTS
Nice! :)
Hi, I like the idea as it prevents `reinventing the wheel over and over again`. However, do you combine the subshaders somehow (to a single shader...
You are welcome! Batching works here.
Looks very good! Can you create a video (or have I missed something)?
We have not checked this, and will probably have the same issue. We'll check and come back here once we found a solution for this.
I assume that you are somewhere referencing some load scripts or the like? I do not fully understand what you want with the dlls, e.g. which dlls...
Thats how we are currently doing it, weather automiatc or to ask the user which to use. The point is, we do not want to show the user a dialog...
The case is the following: * A PC has 3 installations Oculus, Steam, WMR * All 3 Headsets are connected to the PC and are ready * The user...
Good point! Thank you :)
We fixed it by re-importing the essential resources. We thought that will be done, when upgrading the package via the package manager, but this is...
Same here, any news on this topic?
The app can be downloaded just from our website, so no direct oculus store/steam integration.
In our app you can switch to Screen or VR mode. When switching to VR mode we want to switch to the best possible VR headset. In case only oculus...
Over which assemblies? We have to find a way to detect this on the users pc/mac.
Do you know a way to detect if steam vr, oculus, or any wmr headset is installed (windows, linux, mac)?
Oh man... Thank you... :D
Hi, I can not post a new thread in the VR forum because I am getting always the same error message when clicking on "Create Thread". I tried...
Okay, I'll check and come back here if I find something. Thank you for the Tipp.
Do you have an idea why this happens, do you have the same issue with VR?