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It's not just Nord. I've first encountered this issue after I've began using Windscribe VPN. As the person above me writes, it's possible the...
Happened to me as well, selector_thread_wakeup_drain_pipes: recv () failed, error (10054). SSD filled to the top. Why is this not getting fixed is...
Happened to me too, selector_thread_wakeup_drain_pipes: recv () failed, error (10054) 80GB of log file and I lost some unrelated work. I use...
Reposting my question from Unity Answers based on the recommendation. I'm prototyping a top down tile-based game in Unity, and, as many before...
I would really like this as well. Why is "Brushcell" (i.e. painted tile) parameter missing from "Paint" method? God only knows. We have to extract...
I may be missing something here, but ScriptableObject doesn't contain any definitions for "CreateObject". Did you mean...
I guess that could work for things we need to be unique only at runtime. I don't see this approach working for things like containers (chests...
I find it really sad that Unity still haven't given us the option to make some tiles into instances. It *is* possible to create unique instances...
I've tried like a dozen different methods including the one from ericbegue, and none of them work - as soon as I pan the scene view, the numbers...
Just encountered this as well. It seems ANY top down tile based RPG would be affected by this. Come on, really?
Hi folks, I have a question regarding one scriptable tile functionality that I consider useful but I cannot find any mentions of it. I've...
Yeah, I feel you. Just lost 5 hours work. I can't imagine how such essential feature could be omitted. To all those who "don't need autosave",...
Would like to bump it. When using lots of tiles this feature is really really important. Any news about this?
I have also received the "error CS1738: Named arguments must appear after the positional arguments" error when trying to import PSB file. Unity...
Have you tried clicking "Advanced"?