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1. The code you shared for adding new terms from an editor script...
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Does uMod support skinned meshes and animation?
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Okay so I was using hashesfound the wrong way. I was using it to also encompass the rest of my initialization code so that the twist bone scripts...
I used the ForearmTwistRecipe example as a base to create my own Utility Slots. They work great, but they only get added to the first dynamic...
Thanks for the clarification, makes more sense now. Can multiple Moddable Content components be added to a single prefab? Lets say I want to...
I am extremely confused by the "Hangars To Circus Tents" example. Where do we define what parts of an asset can be overridden? Building01 has...
I'm currently working on a mod loading system for my game. Is there a way to update the library at runtime so that new items can be added on the fly?
Everything was disabled under asset sharing options. Enabling them and rebuilding the mod tools seems to have fixed it, I can load the canyon...
Thanks! Opening the CompleteGame scene updated the naming scheme, and I no longer get those errors. Now the only problem I have is loading the...
On a side note, I am unable to use the example scenes included with uMod either, they appear to be affected by the same issue. (the mod is not...
Thanks for your prompt responses! This fixes the initial errors, but now when I choose any single mod and then select "Play Game" I am met with a...
So I tried your suggestion. (for reference I am using Unity 2019.4.10) First I used "Export in Current Project" and the result was the same...
Thank you, I'll try this. You can disregard my email.
I was looking forward to learning from your tanks example, however I am receiving errors on play indicating that the mods are not loadable by the...
You got this working with UMA? How did you fix the mesh smoothing after generating the mesh? If I give an angle value to the RecalculateNormals...
Thanks, I'm gonna try this out!
Also looking for a better solution. Wish we could see how exactly the cloth component accomplished this.