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Honestly, I think the problem is rather that grass further away requires more performance to get the same density. Not because of some technical...
Yeah, it would be exactly the same, but slightly more convenient. Then I'll leave it as it is for now! By the way, when you're done tinkering,...
Well, don't let me stop you if it works for you, I guess with some experimentation you can use the twitching for your purposes. If it works, it...
Changing the speed causes the jerking, changing strength should work just as expected. If you want to rotate the wind, you can just rotate the...
So first of all, I think you'd get away with a system that isn't as fine-grained as individual wind streak particles. I think it would look just...
Shader graph doesn't have the required features. Also that would be completely rewriting the shader, which isn't exactly easy :confused:
The current state of it is included in the asset. My own version had support for lighting, but caused horrendous artifacts. The version by...
Just from the screenshots, it looks like you're just missing some Cubemaps in the scene. Recalculating the lighting should fix the dark shadows....
Well, that doesn't sound good. :( Would it be possible for you to split the mesh into smaller parts?
Very nice! I'll look over it when I have the time and if everything works I can release an update soon! :)
This problem occurs when you have very irregular meshes. The nature mesh filter supports fixing the problem by splitting up the triangles into...
You do? Yes, I'd really appreciate it and I'm sure so would quite a few other people! :D Can you send the code via PM?
It's still in the documentation for 2020.1, so maybe it's missing because of a bug? Could also be that the documentation is not up to date...
Single pass instanced rendering would require large changes in the shader, so at the moment I'm not planning to support it. Regular single pass...
It's possible that you are missing some restrictions in the editor code, e.g. some variant changes cause other variants to change. You should try...
I got back to the problem sooner than expected. Instead I had the following problem: [ATTACH] Which is caused by the shader variants not...
I'll look into it! I'm currently taking a (much needed) break from development, so probably sometimes in the week after the next. I don't expect...
To answer the why: These things happen. I haven't really found a way for automatically testing shaders, at least not one that would be worth the...
Sorry for the late answer, I've had some very busy weeks. At its core, Tile Composer outputs an array of indices, but the main component can...
You could probably reuse the existing texture, but prefabs definitely won't be possible.