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I agree, I use UCB for every projects, having at least beta could help
Create an editor script to create the asset.
We're waiting the new deferred rendering for a long time. It was merged and disabled in 9.x (a small hack allows to create the deferred...
Deferred rendering was announced few months ago for URP, the code was merged in URP 9 (but disabled). Can we expect the activation of the...
I can try to report the bug but it's hard for me to upload the complete project using my bad internet connection.
I was able to fix the...
When I deploy to the Oculus Quest 1 or 2, I got a black screen and I can't go back to dashboard easily, I've to double press the home...
Here is my code that works with URP 8+
public static class UniversalRenderPipelineAssetExtensions
I've the same problem with Nature Renderer shaders. Any idea on how to fix it? I tried to reload the entire project but it doesn't fix the issue
I would like to enable or disable some render features at runtime, is it possible?
Hello, it was an issue on my side ;)
In previous iteration of the development of my game, I used the subractive mode for lightmap backing. Now I use Indirect which gives better...
Replied in PM, but it fact it's not fixed at all :/
Well it could be great because right now, I can't use this system :/ The OpenVR packages crashes my build too.
I'll disable VR for first beta...
Changing the order and using InitializeLoader doesn't work well for me. I got a black screen in the editor, when I stop the editor it's freezed :/...
I do that for Scriptable Render pipeline modifications during runtime too :/ Well looks like I'm good to save and restore the list content. It's a...
The problem is that if you change the loader variable, it changes the scriptable object and its saved like that. That means next time the loaders...
But how can I choose a specific SDK without removing them from the list?
Thanks a lot!
I found that it's depend of the controller. I've a black xbox controller that doesn't work without the wireless key and another one that works in...