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Without more I can only say that you may be serializing/deserializing the wrong object.
not tested but you get the idea:
var guiPosition = Camera.main.WorldToScreenPoint(transform.position);...
Watch this: [MEDIA]
Well, I would say check if the enemy is null if it is then check for another enemy if there is none then do some nice curve.
float rotationAmount = 1f;
// Use this for initialization
// Update is called once per frame
Since you are using c# you can just launch a stopwatch and when that ends reload the level.
So you start a timer on void Start();
and in update...
OOOOOOOOOOh that's beatufull. How did I miss that? Thank you for the reply.
Dear @jorisshh ,
Thank you for your amazing work with the inventory system. It supplies everything I need but one thing.
Is there any chance for a...
Probably, its not my script so I don't know but its a good script so doesn't matter.
If I understood your problem correctly, something like this:
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);...
I would recommend checking this out: https://gitlab.com/spockerdotnet/sdnsingletons/blob/develop/Assets/SDNSingletons/Scripts/MonoSingleton.cs
Oh yeah sorry but I don't have proper coding tools with me to test at the moment.
Thanks for mentioning that.
For future reference OP should format his posts like so:
Were you the developer of that? :o
floats["varID"] = value;
I would suggest calculating the point with something like this and the using Math.Lerp() to make it smoother:
static Point RotatePoint(Point...
I can't test it but I would suggest changing this line:
_isGrounded = Physics2D.Linecast(transform.position, ground.position, mask1 | mask2);
So if I were you I would create a singleton which holds my stats for the player and I would have a function to update the current enemy's stats to...
Thanks for the reply. I already knew about the extension but its sadly instantiated throught code.