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Here is the setup :
The yellow line is the mouse position on the screen using Camera.main.ScreenToWorldPoint.
The red line is the...
Using the camera stacking properly solved the issue.
No idea why it was working properly fullscreen without that ?
I'm using Unity 2020.1.4f1 and URP 8.2.0
Everything works great in the Editor when I run the game.
When I build the game (for MacOS), the...
Very interesting, thanks for sharing the tips !
Looking into your solution.
The FAQ says that it has not been tested with WebGL, ca you give it a shot to see if it's working properly ?
Just watched the whole tutorial serie on [MEDIA]
That was really interesting !
Sadly, the download link for the asset (...
Ok so I think there is a few bugs.
I do the initial install and everything works fine.
Then I had a new asset in the global library, regenerate...
Can you explain how the label system works to load the appropriate assets ?
For example, I've added a new asset once the basic setup was done and...
Sorry, I just saw the documentation a few seconds ago as I was looking for it rather online.
My bad, I'm digging on it right now !
Is there any documentation on how to have a lot of wardrobe assets in the project but not load all the textures/assets before they are...
Has anyone managed to get those characters working with Mixamo animations ?
If I download mixamo animations and use them with the character, it's...
(next time I'd not post question on Christmas day :D)
Nice, my game is isometric too, but in 2D using a paperdoll system (the look and feel is very similar to Diablo 2).
So for me, each armor take...
Wow that look awesome !
That brings a lot of variety for sure.
How much hours did you put in to do all those textures ?
Andrew should make a...
Awesome thank you, I'm sure I'd be motivated to learn it as soon as I'd be looking at your screenshots :)
Ah ah no worries, thank you for...
I'm working with that humanoid character : https://assetstore.unity.com/packages/3d/characters/humanoids/human-character-60016
Can we see some screenshots ? I'm curious to see what can be done as I've never used the substance painter so far !
Ah ok, I though that was one like "Armor Pack 1". We want more armors :) Would also buy more armor textures for the first pack !
The spreadsheet mention an Armor pack #2, can we have a screenshot preview of what's coming inside ?
Thanks, I've been able to get a decent result by reducing the specularity to 0.7 and adding a second light with a lower intensity to cover other...