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Hello, I have 2 feedBack:
- When you are using an EditorTools, when you enter inside the OnToolGUI(), we can not prevent the scrollWheel with...
Hello I have an editor question: I have a script MyScript, with the attribute [ExecuteInEditMode], I use it to use the Awake(), and Update() of...
Hello, a simple task is driving me crazy.
My goal is: I want to tell in unity when the user start or finish draging an handle. The HandleMove, and...
Unfortunatly, this Reset() is called from the Monobehaviour script (and as tool programmer, we want a way to clearly separate gameplay code from...
I have also a 2 special request: (may be not related to EditorTool, but intimately linked...)
1) Component Build:
I would like an event...
Yes, that should be amazing!
Looking at my toolbar, you will see how much I am waiting for this !
Also I use and abuse a lot of components tools (even on the native...
up. Can't change culling mask of this camera :(
Hello, if the Sorting Layer is the same for 2 canvas, how do I know which one will be in front ?
Happy to present my currently most relevent tool publish to the Asset Store !
Bookmark everything, access your main scripts, assets &...
A lot of tools can be made to improve native unity components. (tools directly accessible from the components).
Are you interested about a...
I would like to share with you my second official tool published on the asset store! This tool allow you to share external data between...
I would like to share with you my first official tool published on the asset store! It's pretty simple, but I use it every day!
mmm, i'm getting SizeToContentRoot to null..
var root = SizeToContentRoot;
What is the context exactly ?
I have created a cs script...
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(name, mode);
asyncOperation.allowSceneActivation = false;
Hello, I am doing a simple Resizing function in an editorWindow:
if (Event.current.type == EventType.MouseDown)
isResizing = true;
Hello, I am using a custon GUI.Window inside an editorWindow:
I have added some X,Y limit for the node, thanks to...
So, How can I get the height of the EditorWindow, WITH the scrollbar ?
I May be found a way, at the end of you function which get called by GUI.Window,
add that code:
if ((Event.current.type == EventType.MouseDrag ||...