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Been getting this as well, I'm in 2020.2. I have a powerful machine since I develop. Sometimes what would happen immediately will take at least 3...
Ooh, I'm loving the idea of this!! I would like to implement this as I am making a Super Smash Bros. fan game in Unity and have always wanted to...
Well the issue is, I didn't touch any of the settings for the FBX exporter. I'm using 3DS Max 2019's default export setting. Strange... Thank you!
Yes, I did. The same maxscript converter/importer and same settings. 3DS Max with a custom maxscript for SSB Ultimate. I just imported another...
I cannot for the life of me import this file. Unity's Asset Importer just refuses to import it while it works on other variants of this character....
Sadly I didn't. This has been going on for a few different Unity builds now.
Thank you. You fixed many issues I had with the shader on materials like capes and skin,.
These errors keep popping up every frame, as does a MouseEvent error. But I'm not even using mouse events... "Screen position out of view of...
It's fine, I got it now, thanks! Had to make a list in a textfile with my addresses to make the intended effect work and it does. :)
Then I'm not 100% clear how this works, it would seem. I'm still new to the Asset Bundle thing/
Hi there! Loving this, except there's a few questions I'd like to ask. 1. What is the default location Addressable Assets are stored in in a...
Thanks for the "delete Package Cache" suggestion. It worked for me :)
I'm getting *66* of those errors in my project. So you aren't alone
THANK YOU! You helped me fix my multi-layered transparent hair issues! Will credit you in my game!~
Hi everyone, I've attached snapshots depicting my problem. I am developing a Super Smash Brothers fangame, and am currently working on Mario. (I...
Hi. @Masolnar I've downloaded your 2017.2.0 version and the shaders give me "Can't find UnityVC.cginc" and "UnityVCShadow.cginc" errors, even...
While compiling? Geez, that musta damaged some data. :/
Yeah, totally! I've put off the coding process till it's fixed. Thankfully I have a lot to keep me busy, especially asset importing!
Aw that's a shame... But it's still not that far off! :)
Tomorrow, maybe? Nice. I'll be glued to patch page haha.