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It works! Thanks!
I have GameObjects without children, but with attached MCSDynamicObject and MeshRenderer. I don't want to combine one mesh to another one mesh.
Hi! I have one more question.
I have some objects marked with MCSDynamicObject class, but without child objects. But Combiner still trying to...
Hi! Fast review.
1. Batches 10000 ->920
2. FPS 22 ->80
3. MeshCombineStudio Inspector lag ruring runtime - resolved!
In first view everything...
Yes, I understand! It's great! Looking forward for new update!)
Yes. It will be fine too. There is no big difference for me create array of objects to merge, or just mark this objects with some script. Thanks a...
Yes, kinda likes this. For example with car, I have a wheel with contains hundred of details. But user don't need it. He want to rollover mouse on...
By the way, in previous version I had no problems with Inspector.
I can't put all objects to parents, because I have 3D model with thousands parts and >10 levels of hierarchy. I can't change...
I tried your example.
1. I have same issue with MeshCombiner Inspector - if it shown during runtime things become very laggy.
I created object...
Hi! I made some tests.
Parent array works well. But still not understand some things. I have
I have no problem with it. It's ok for me.
Array of Parent GameObjects. For each Parent combine all it's childs and put result back into Parent. For me it's most flexible option because I...
In this example no. I want to create array of units myself, and send this array to MeshCombiner, to combine Unit objects separetely for each Unit....
Thanks! But I have few questions.
I have structure like this
-- System 1
--- Part 1
--- Unit 1
--- Obj 1...
I would be great!
I'll try to discribe my case.
I have converted CAD model with a lot of little model. I generate array of GameObject, for each...
So, I must create one MeshCombiner object, combine one by one objects with it, and move result from MeshCombiner to original parent?
Ok. I will try.
Yes I'd like to take childs in parent, combine them, and put result into original parent. And to it for each parent in some parent array.
I have complicated objects with a lot childs. I want to keep possibility to edit them in Editor mode. But in Runtime them produce...
Hello! I have a question.
For example I have 1000 game objects on scene. There is some scripts on this objects. Each of this object contains...