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Xcode 8, and that's why I have a problem with Unity putting that capability into the project without me using any framework to require game...
Thx, unfortunately I'm unable to reproduce this in a demo project - and I can't submit my current real world project. Any idea how I could detect...
@Mantas-Puida , with Unity 5.4.1p1 the Xcode project is generated so that requires the GameCenter capability even though I am not using Game...
You're right, that should do it :-)
I should have mentioned that I'm developing for mobile, and per UI design, we don't want to have a scrollbar... Which means I can't uncheck...
I'm having a scroll view to display a list of items. When it is first presented, no scrolling is needed yet, as all items fit into the visible...
Just ran across the issue (MacBook Air, OS X 10.11.5, Unity 5.4.0f3). Maximizing the game window and then un-maximizing it again seemed to do the...
Odd, I don't experience the issue anymore since 5.3.3 ... (haven't installed 5.3.4 yet)
@znoey , what about scenario A? :-)
I have been working with version 1.0, for which a downloadable DLL was offered. I'd like to upgrade to 2.0, but have no idea how exactly. I have...
@Mantas Puida What's odd is that debugging a game in editor sometimes works in spite of using IL2CPP...
I have the same issue on iOS builds. Edit: Reported bug as requested by @lukaszunity , Case: 763536
Having the same issue.... Before somebody answers by linking to this thread in the beta forum : Yes, I have installed iOS Build Support. Edit:...
@lukaszunity When creating new methods, I used to simply write a call to that not-yet-existing method and then used the refactor feature of mono...
Unfortunately, no, but I guess you can't help me on this one. I suspect something is broken with my license or sth. similar.
It seems my Unity installation is maintaining a cached, but old version of the package. Whenever I hit the import button, I only get the package...
@songtan I currently do not see IT_Utility although I have imported the InputTouches.prefab Do I need to import more of your package? I decided...
@songtan : What is the difference between a DragHandler and a SwipeHandler?
Yes, exactly. EventSystem.current.IsPointerOverGameObject would return false in a swipe end handler. private void OnSwipeStart (SwipeInfo sw) {...
@songtan thanks for the hint, however it is not completely working for me. In the SwipeHandler it works, in the SwipeEndHandler not. Do you have...