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Out of curiosity, how much time is saved by using a cached Dynamic asset? Have you done any benchmarking? Modern video/CPUs are so wicked fast,...
+1 for per font instead of global setting. +1 to default to true for dynamic as well. :)
Yeah, if there is a) some bug that makes a dynamic font not work combined with b) the file size of a dynamic font pre-built then an option to...
Ok, it looks like manually doing the Reset fixed it. An option to automatically clear would be fantastic - that would probably cut my raw build...
Can you clarify what you mean by resetting the dynamic font asset? Reimport doesn't seem to do anything, I don't see a a menu item labeled reset....
Hi @Stephan_B - any news or updates? I just went ahead and created a branch in my GitHub repo for this bug, just let me know when/how to send it...
Cool package! Looks like it has everything I need and more (including pixel perfect stuff). The 2D Light component is labeled as Experimental....
This YouTube video illustrates how to use a Legacy shader + a tiny bit of C# scripting to enable 2D Sprites to cast & receive shadows: [MEDIA]...
@mouurusai - that worked perfectly! Thank you! I wish there was an option to give Gold or points or something. :)
Tried that, the shadow disappeared too.
Hmm. Any options other than a custom shader? So far I've been loathe to go there... o_O
Case 1278348
I just submitted a bug report. The project is too large for the Unity Bug Reporter - it just crashes/hangs. As soon as I get a bug report id I...
Hi - I'd like to have an invisible enemy that the player can only see via the real-time shadow. Any ideas for how to set that up? Even a simple...
Oh, and O.M.G. do I feel the "can't fix without repro" pain. :)
I can share my project with you - the bug shows up as soon as I hit play. Only problem is that it's a bit large (couple of GB). Either shoot me...
I am getting this as well. Unity version 2019.4.10f1 and TMP 2.1.1. Using a base dynamic font with Noto fallbacks for Asian languages.
Resolved: The bug only occurs when the Player is set to default to either Fullscreen Window or Exclusive Fullscreen on macOS. Setting to...
I'm having a strange issue with the scaling of my game. I'm getting black bars, as if the game is trying to run at 16:9, but the UI interactions...
I wound up making the error go away by switching the fallback fonts to Static, generating and saving atlases, then switching back to Dynamic....