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You seem to nail all of those questions. For #3, I can imagine using the target direction by getting its normalized direction and then applying...
So far, I implemented a rough prototype of opponent fish with basic Finite State Machine (FSM): seeking the player, then fleeing temporarily when...
I have been playing around with the Polarith Library again after a long time not using it, and in the mood to experiment. I want to create a...
I remember purchasing Polarith AI, which is currently pro, back when it first launched. I have some questions in regards to the Polarith AI...
I got a question in regards to usage of Navigation2D with more custom movement behavior: Can the Navigation2D handle custom agents with less than...
So far, it worked with mixed results, and I can easily access the shot itself since it has the bullet prefab inside to access and change...
Thanks... The problem becomes most apparent when wanting to deactivate the object that contains the ubhShotCtrl after shooting because when...
I an curious if there is any way to actually access the most recently (latest) enabled / instantiated object from the ubh shot control because I...
Is there any way to make sure that Start Shot Routine is only called once? I am having behavior issues form running another coroutine that that...
I wonder what is the latest update with 1.35? it would be great to add specific changes done so you can better remember the changes you made. The...
Man.. I am excited to try out the latest update when released. It has been so long since I last touched upon the AI that I got to brush up my...
Thanks to Franz's explanation and solution from my design problem, it seems that AI states would be the more appropriate tool to handle desired...
Thank you for providing a contact so I can have direct access to help rather than relying on the forum. Also, I am looking forward to the updates...
So far, it seems approachable, but for some strange reason, that is pre-1.5 because it is not out yet, the moving agent always goes behind the...
So far, I am enjoying those tools and felt very good to be an early adopter because I do plan to use them for my games. However, I believe I like...
So far, after adding the 2d collider to a few of my tiles, I attempted to get the exit collider to check through trigger. The road tiles I used...
Sorry about it... I solved that thing myself, and using that draw line gizmo came in very handy. Here is the link that helped me debug my own...
I decided to make a separate post about movement issue from bullets when adding other sources of movement outside of the ubh bullet. I somehow am...
So far so good on the latest update as it now simplifies the process of shooting bullets in any direction desired. However, when adding in other...
I should have informed everyone here earlier but I have noticed a movement behavior problem, especially when using the lock-on aim trick when it...