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LookRotation is used to create a rotation with 2 vectors (forward and upward). In your case, the default upward is Vector3.up
You can use a coroutine and wait some time before spawning the next part.
Whether there is no Target class in your project or this class is in a specific namespace and you should add: using YourNamespace;
You forgot to allocate memory of your array.
stress = new decimal[neededLength];
@danbg Thanks a lot, it works! I'm using Unity 2018 and need to use "UnityEditor.GameView" in this version.
Thanks for your answers, i will take a look at extension methods. I'm working on a multi display application, you can see it like many touch...
I need to cast rays from the camera related to the display used in the editor and i c'ant find the information, can somebody help me?
OnbecameVisible/OnbecameInvisible are MonoBehaviour functions called when the renderer became visible by any camera. He don't call it himself.
v(x,y,z) * a = v(ax,ay,az)
since forwardVelocity = 0, rb.velocity = 0
Thanks! I'm using a modified version of the Standard Assets Afterburner.
Thanks for your feedbacks!
-For the visuals, it looks beautiful because of the bloom and the light mostly i think. I'm using the Dirty lens Flare...
Now you store the state of your unit in _isSelected. Don't use :
public class Unit : MonoBehaviour
Your are not using a boolean to store the state of your unit, you are using the GameObject boolean state, which is not a really good solution but...
if (dist < 45 && !myUnits.IsSelected())
Create IsSelected() to return a boolean storing the state of...
myUnit is an instance of Unit, it can't be true or false. Add a boolean to your Unit class and set/test it.
Hi everyone, I think my project is advanced enough to create his own thread. This project is called "Zeus Project" and it was my last year school...
Zeus project progress - 3D Radar & Target Tracker
no, LerpUnclamped(10,20,2) = 30.
Lerp(10,20,2) = 20